Demaris Key Defensive Emplacements

Enforcer Magistratum Fortress — Strength 4

(Adeptus Arbites) (Inside the walls) 4 str, 25 AP, decrease str loss by 1 after each battle

Demaris City Walls: Plains West — Strength 40 (-2 bonus)

10 str, 50 AP, decrease str loss by 1 after each battle
  • Infantry battalions, each battalion can be split into 4 companies: ground units, str 16, each unit loses -1 str after each battle, split into 4 companies with str 4
  • Purchase a str 10 unit: 2PF
  • 2 x Convert industrial capacity to war: Increase 4 different locations by 1 str: 1 PF
  • 2 x Use stuff off of the ship: Increase 4 different locations by 1 str: 1 PF

Demaris City Walls: Forge North — Strength 40 (-2 bonus)

10 str, 50 AP, decrease str loss by 1 after each battle
  • Infantry battalions, each battalion can be split into 4 companies: ground units, str 16, each unit loses -1 str after each battle, split into 4 companies with str 4
  • Purchase a str 10 unit: 3PF
  • 2 x Convert industrial capacity to war: Increase 4 different locations by 1 str: 1 PF
  • 2 x Use stuff off of the ship: Increase 4 different locations by 1 str: 1 PF
  • Strength 40 (-2 bonus)

Demaris City Walls: Main South — Strength 40 (-2 bonus)

10 str, 50 AP, decrease str loss by 1 after each battle
  • Infantry battalions, each battalion can be split into 4 companies: ground units, str 16, each unit loses -1 str after each battle, split into 4 companies with str 4
  • Purchase a str 10 unit: 3PF
  • 2 x Convert industrial capacity to war: Increase 4 different locations by 1 str: 1 PF
  • 2 x Use stuff off of the ship: Increase 4 different locations by 1 str: 1 PF
  • Strength 40 (-2 bonus)

Demaris City Walls: Sphinx East — Strength 40 (-2 bonus)

10 str, 50 AP, decrease str loss by 1 after each battle
  • Infantry battalions, each battalion can be split into 4 companies: ground units, str 16, each unit loses -1 str after each battle, split into 4 companies with str 4
  • Purchase a str 10 unit: 3PF
  • 2 x Convert industrial capacity to war: Increase 4 different locations by 1 str: 1 PF
  • 2 x Use stuff off of the ship: Increase 4 different locations by 1 str: 1 PF

Daedelus Command Bunker — Strength 5

5 str, 75 AP

Outer Industrial Infrastructure 1 str, 25 AP

  • Artillery (Needs to be deployed with another non-artillery unit: ground units, str 10, +10 to str when accompanied by non-artillery
  • Infantry battalions, each battalion can be split into 4 companies: ground units, str 16, each unit loses -1 str after each battle, split into 4 companies with str 4
  • 1 Full company of house troops: ground units, str 12
  • Strength 49

Inner Industrial Infrastructure 1 str, 50 AP

  • Magistratum Enforcer Cadres (best at inner): ground units, str 4, +4 to str when inner
  • Strength 11

Sphinx Landing Spaceport (important) 3 str, 100 AP, units defending get a +5 str

  • 1 Magistratum Suppression Cadre (best at inner): ground units, str 6, +4 to str when inner
  • Strength 18

Levy Bunkers and Outpost: Outer 4 str, 25 AP, +3 str, all attacks on walls -2

  • Infantry battalions, each battalion can be split into 4 companies: ground units, str 16, each unit loses -1 str after each battle, split into 4 companies with str 4
  • Infantry battalions, each battalion can be split into 4 companies: ground units, str 16, each unit loses -1 str after each battle, split into 4 companies with str 4
  • 1 Full company of house troops: ground units, str 12
  • Strength 51

Levy Training Fields: Inner 3 str, 100 AP, +3 str

  • Magistratum Enforcer Cadres (best at inner): ground units, str 4, +4 to str when inner
  • Strength 14

Outer Planetary Infrastructure 1 str, 20 AP

  • Artillery (Needs to be deployed with another non-artillery unit: ground units, str 10, +10 to str when accompanied by non-artillery
  • Infantry battalions, each battalion can be split into 4 companies: ground units, str 16, each unit loses -1 str after each battle, split into 4 companies with str 4
  • 1 Full company of house troops: ground units, str 12
  • Strength 49

Inner Planetary Infrastructure 1 str, 20 AP

  • One platoon of storm troopers (best in offensive capability): ground units, str 5, loses 3 str after each battle, +5 to str when offensive
  • Strength 6

Shards Forge: Outer (Also main power reactor) 10 str, 120 AP, decrease str loss by 2 after each battle

  • Company of mustered armsmen: ground units, str 15, each unit loses 2 additional str after each battle
  • Company of mustered armsmen: ground units, str 15, each unit loses 2 additional str after each battle
  • Company of mustered armsmen: ground units, str 15, each unit loses 2 additional str after each battle
  • Company of mustered armsmen: ground units, str 15, each unit loses 2 additional str after each battle
  • Strength 50

Shrine to St. Drucius: Inner 4 str, 60 AP

  • Strength 4

Offensive Operations

  • 2 armored tank companies (best in offensive capability): ground units, str 20, +10 to str when offensive
  • Strength 60

Space

  • Starweaver (ship): str 16
  • Ordained Destiny (ship): str 14
  • Aegis (ship): str 30
  • Demaris system defense vessels (ships): str 4
  • Demaris system defense vessels (ships): str 4
  • Demaris system defense vessels (ships): str 4
  • Demaris system defense vessels (ships): str 4
  • Regina Victrix (Strength 13: 10 + 3)
  • Bulwark: str 10
  • Strength 99

Demaris Key Defensive Emplacements

Rogue Trader: The Jordannen Dynasty heron